Build Game Worlds That Players Actually Want to Explore

A nine-month program teaching you how to craft compelling 3D environments from scratch. No promises about instant success—just solid skills and practical techniques.

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Why Environment Design Matters More Than You Think

Players spend hours in the worlds you create. Bad lighting ruins immersion. Awkward geometry breaks flow. But when you nail the details—the way shadows fall across ancient ruins, how weathering tells a story—that's when spaces feel real.

We focus on practical workflow instead of theoretical perfection. You'll work with industry-standard tools and learn techniques that actually ship in games. The kind of stuff that makes senior artists nod in approval during portfolio reviews.

detailed 3D environment workspace showing modeling software

The Path Through Our Program

Foundation Phase

Months 1-3

Start with topology basics and UV mapping fundamentals. Yeah, it sounds dry—but this is where people either build good habits or create headaches later. We cover modular design principles that make iteration actually possible instead of painful.

Material Development

Months 4-5

Texturing is where environments come alive. You'll learn PBR workflows, substance creation, and how to make surfaces that respond convincingly to light. The difference between beginner work and professional work often comes down to material quality.

Scene Assembly

Months 6-7

Now you bring it together. Composition, lighting setups, atmospheric effects. This is where you learn to guide player attention without being obvious about it. We cover performance optimization too—pretty screenshots mean nothing if the frame rate tanks.

Portfolio Development

Months 8-9

Build two complete environment pieces that demonstrate range. Get feedback from working professionals. Polish until your work can stand next to shipped titles. We help you present your work effectively, which matters more than most students realize.

Lirien Vossmer program director

Learning From Someone Who's Been There

Lirien Vossmer spent eight years creating environments for mid-sized studios before switching to education. She's worked on everything from indie passion projects to AA titles with actual budgets. Her approach is straightforward—share what works, skip the theoretical fluff.

  • Environment art lead on two published titles
  • Contributed to five commercial game releases
  • Guest lecturer at digital arts conferences across Europe
  • Mentored artists who now work at established studios

Program Investment

This is a significant commitment. We're upfront about costs because nobody likes surprise fees halfway through.

Standard Enrollment

4,800

Single payment or split across three installments

  • Complete nine-month curriculum access
  • Weekly live feedback sessions
  • Community forum participation
  • Software license guidance
  • Asset library access
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Extended Support

6,200

Includes three months of additional mentorship

  • Everything in Standard Enrollment
  • Monthly one-on-one portfolio reviews
  • Job application feedback and guidance
  • Industry contact introductions when appropriate
  • Extended community access for one year
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Join the Fall 2026 Cohort

September 14, 2026 - June 6, 2027

We're accepting applications for our next group. Class size stays small—maximum sixteen students—so everyone gets actual attention instead of generic feedback.

Sessions run Tuesday and Thursday evenings (19:00-21:30 CET) plus recorded lectures you can watch on your schedule. This format works if you're currently employed or finishing another program.

Application Review Begins: May 15, 2026
Final Deadline: August 10, 2026
Start Your Application
student workstation with multiple monitors displaying 3D environment projects