A comprehensive program for aspiring 3D environment artists ready to build professional skills in game development. Starting September 2026, we're bringing practical training that focuses on real production workflows.
We've structured this program around the workflow you'll use in actual game studios. Each module builds on the previous one, and by the end you'll have gone through the complete pipeline multiple times.
Getting comfortable with the software ecosystem before jumping into complex projects.
Building individual environment pieces with proper topology and optimization.
Taking your assets into game engines and building complete, playable spaces.
Natural settings require different approaches than architectural spaces.
Going beyond basic PBR to create surfaces that really stand out.
Finishing your best work to professional standards and presenting it effectively.
Your first complete environment teaches modular construction and architectural fundamentals. Most students spend October through December 2026 on this one.
Moving to more technical environments where materials and lighting become crucial. This runs from January through March 2026.
The final project is your portfolio centerpiece. April through June 2026 is dedicated to making something genuinely impressive.
We're accepting applications for our September 2026 cohort starting in May. Get in touch now if you want to learn more about the program or have questions about whether it's right for you.
Contact Us About Enrollment