Upcoming Learning Events

We're running specialized workshops and intensive sessions throughout autumn 2025. Each event focuses on practical skills you can actually use in production environments.

What's Coming This Year

Most of these sessions run over weekends so they don't clash with your current work schedule. And yes, we record everything in case you miss something.

September 13-14, 2025

Physics Systems in Unity

Two full days working with rigidbodies, collision detection, and custom physics behaviors. We'll build a demolition system from scratch and you'll leave with working code.

Weekend Workshop
October 4-5, 2025

Procedural Environment Generation

Learn how to generate terrain, place assets intelligently, and create biome systems. We'll cover both basic noise functions and more complex rule-based systems.

Online Intensive
October 27, 2025

Shader Fundamentals

A single-day session breaking down shader graphs and HLSL basics. You'll understand vertex and fragment shaders well enough to start modifying existing ones confidently.

One-Day Session
November 15-16, 2025

Animation State Machines

Build complex character controllers with proper state transitions, blend trees, and animation layering. Covers both 2D and 3D workflows.

Weekend Workshop
December 7, 2025

Performance Profiling Deep Dive

We'll spend the day profiling actual game builds, finding bottlenecks, and fixing them. Bring your own project if you want specific feedback.

One-Day Session
January 24-25, 2026

Networked Multiplayer Basics

Start 2026 learning about client-server architecture, prediction, and lag compensation. We'll build a simple multiplayer prototype together.

Weekend Intensive
Students collaborating on game development projects in workshop environment

How These Sessions Actually Work

Every workshop follows the same structure. We start with a 20-minute theory overview, then jump straight into building something. Most of your time is spent writing code or creating assets with instructors available for questions.

You'll have access to all project files before the session starts, and we share completed versions afterward so you can compare approaches. The format works best when you participate actively rather than just watching.

  • Small groups of 8-12 participants maximum
  • Direct screen sharing when you're stuck on something
  • Recording available within 24 hours of each session
  • Private Discord channel for follow-up questions
  • All source files and assets included in session fee
Workshop participant Damir Volkov

"I went to the animation workshop expecting basic stuff, but we actually built a combat system with cancels and combo chains. Took that code straight into my own project the next week."

Damir Volkov
Attended November 2024 Workshop
Lead instructor Mireia Castañeda

Mireia Castañeda

Lead Technical Instructor

Mireia runs most of our weekend workshops and has been shipping games professionally since 2017. She worked on two published titles before moving into education full-time in 2023.

Her teaching style is pretty direct. She'll tell you when something won't work at scale and suggest better approaches based on what she's seen fail in production. Most students appreciate that she doesn't sugarcoat technical limitations.

Between workshops, she's usually prototyping mechanics for her own projects or contributing to open-source Unity tools.

Unity C# Game Physics Animation Systems Performance Optimization

Reserve Your Spot Early

Workshops fill up about three weeks before the date. We cap attendance to keep the instructor-to-student ratio reasonable, so registering early helps ensure you get in.

Get Session Details